Escape Game players commonly have many similarities to video gamers. They use their minds to solve puzzles, win victories, compete with other players and finish the game, dungeon or escape room. So when considering how to bring return business back to escape game venues we decided to implement a feature that most video gamers are familiar with: achievements.
Achievements are simply small “badges” given to those who complete small goals while playing your escape room such as “escape room x within 50 minutes” or “escape room y with less than 5 people”. Upon completion of the escape room (when using Escape Game Global Stats), they will automatically be awarded the appropriate achievements. Each achievement has a point value that’s dependent on the difficulty of the achievement. While players accrue these points, they can distinguish themselves from other players as well as your store from other competitors.
In our industry most escape games have leaderboards that they display in their lobby or online. I’ve heard many players half-heartedly mention escape game leaderboards but those players aren’t enticed enough to compete for those ranks. So the system that most businesses use to entice players to compete is only really interesting for an extremely low percentage of their customer base. So why not create more metrics? Why not value overall participation in addition to a quick escape? Why not let the player taste progression a little bit to entice them to experience more of it and return back to your business to ge? That’s where achievements come in.
"We want to make a memory and rewarding players for their intelligence is the best place to start"